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Interview: Twin Robots Invade Android Devices

By John Gaudiosi (gamerlive.tv) - Wed, Dec 3, 2014

Mobile games have spawned an influx of creative garage developers that are creating some very unique games. One such example is Thinice Games, which is comprised solely of founder Pablo Rojo. Rojo has designed Twin Robots, a cooperative action game that has been fine-tuned for NVIDIA Shield and the new Android TV device. He talks about what’s in store for mobile gamers in this exclusive interview.

What were your goals heading into this game?
I wanted to make a simple and fun game that focused on saving things rather than killing them. I have four brothers and though we were always fighting with each other, we also relied a lot on one another, sharing everything we have and helping each other; I wanted to translate this behavior into a game.

What’s the storyline in this mobile game world?
The story is a pretty simple set-up, where two little twin robots are trapped in what appears to be a factory, and they just want to get out and live free.

What does your game bring new to the genre?
The twist comes with the co-op functionality: you are able to control any of the two robots at any time, and make them cooperate to reach the exit on each level. This is even more fun in the local multiplayer mode, where each of the players controls one of the robots and they work together to finish the level, helping each other and sharing their energy when needed.

What excites you about what you can accomplish in mobile gaming today?
Reaching such a broad audience is really exciting. Also, the technology is evolving at such a fast pace that what you are able to achieve is constantly growing.

How do you feel you're pushing things forward with this game?
Exploring other feelings beyond hate, playing with other verbs beyond kill.

How have you worked with NVIDIA on your game?
NVIDIA helped me get my game working correctly both on Shield and Android TV.

What have they provided in terms of tech that has helped with development?
They provided me with an NVIDIA Shield so I could adapt my game for it.

How does your game make use of the latest Tegra technology?
The sheer power of Tegra allows the game to run at a steady 60 frames per second.

How does this impact the gameplay experience across the platforms you’re targeting?
A smoother gameplay experience on the Shield. Having a higher refresh rate means better responsiveness when attempting a difficult jump, for example. Everything looks and feels better.

What are your thoughts on NVIDIA Shield?
I love it. I heard of it when it launched and thought that it looked great, but you have to actually try it to realize it's a great gaming platform.

What are your thoughts on Nvidia Tegra K1 technology?
Tegra K1 is another big step forward towards closing the gap between traditional gaming machines and mobile devices. The amazing power it offers is just staggering.

How do you see mobile gaming evolving moving forward with mobile technology advancing and migrating to the big screen?
We'll start seeing more and more cross device experiences, where you could start playing a game in your smartphone and continue it on your TV when you get home. With such a fast evolving technology, performance will soon catch up with the latest game consoles so platform holders will probably mutate into content providers more than hardware providers.


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