Czech developer Amanita Design has taken a different approach to puzzles and brain teasers with Machinarium. The point-and-click adventure game features a robot named Josef who’s out to save his girlfriend Berta from the Black Hat Brotherhood. There’s no dialogue in the game, which is part of the puzzle-solving experience. Using thought bubbles and a two-tier hint system, players must explore the machine-based city as Josef, evade the Brotherhood and rescue his girlfriend. Each challenge offers puzzles to solve. Jakub Dvorský, founder of Amanita Design, talks about this game and explains what NVIDIA SHIELD Android TV opens up for developers in this exclusive interview.
What were your goals heading into this game?
We always wanted to create these other worlds and fantasy landscapes that the player can delve into. And I think we have succeeded here with Machinarium, and achieved all our goals regarding the story and the game design.
What’s the storyline in this mobile game world?
The story is as follows, our main hero is a robot Josef, he has been dumped to a scrapyard out of the robot city and he attempts to get back to save his robot girlfriend Berta from the Blackcap Brotherhood (the bad robots) that took over the Machinarium.
How do you feel you're pushing things forward with this game?
We think we have succeeded to push the adventure genre here a bit and created a really unique experience in this machine filled world.
Can you talk about the single player experience?
We recommend you play with the in-game walkthrough help pages (if you get stuck) and bubble hints provided within the game. Lots of people are using online resources to solve the game, but you really don’t have to. All puzzles are solvable with a bit of thought.
How have you worked with NVIDIA on your game?
NVIDIA has been very helpful to us, we have received feedback mainly for the problems that arose on the very new Tegra X1 hardware that we have resolved thanks to NVIDIA techs. We are thankful for the team's input.
What have they provided in terms of tech that has helped with development?
Mainly the feedback regarding the newest NVIDIA GPU features and shader usage so we could be compatible with the NVIDIA SHIELD Android TV.
What are your thoughts on the evolution of Android as a platform?
We are delighted to see such a massive uptake of this platform.
What excites you about Android TV?
The console and TV integration is clearly the future here.
What impact do you think NVIDIA SHIELD Android TV could have within the gaming ecosystem?
We think that NVIDIA can really push the competition among the hardware vendors with such a powerful system.
What do you see NVIDIA SHIELD Android TV opening up for game developers moving forward?
This system has a potential to be the high-end go-to platform for the Android gaming crowd. Lots of bigger PC titles might be tempted to migrate here. Currently we see lots of cheap competition on Android and it is nice to see some vendor to provide a more powerful system.
How does it take advantage of NVIDIA SHIELD Android TV’s functionality?
We take advantage of the NVIDIA controllers and it is nice to see the game running with such an ease on this high-end Android hardware.
How was it adding controller support to your game?
We took our PlayStation controls and adapted them for the NVIDIA gamepad.
What impact has Tegra X1 technology had on the gameplay experience NVIDIA SHIELD Android TV users will have?
With Tegra X1 gamers will notice quick load times, constant 60 frames per second, nicely anti-aliased vectors, and an overall good experience.