Gameloft has announce its commitment to Snail Games’ OBox device, which runs on NVIDIA Tegra K1 technology. The mobile publisher is optimizing Brothers in Arms 3: Sons of War, Asphalt 8: Airborne, Modern Combat 4: Zero Hour, Wild Blood and Gods of Rome for the Android console, which brings mobile games to TVs in up to 4K. Ludovic Blondel, vice president of business development at Gameloft, talks about the OBox and explains how Nvidia technology is bringing new games to mobile (and the big screen) in this exclusive interview.
NVIDIA has introduced Tegra K1 technology. What has that opened up for you as game developers?
What we care about as a game publisher is the GPU. It’s what brings good gaming to something amazing. So with the K1 we have something that is super solid, and we believe that this NVIDIA technology is amazing.
How has that improved the games that you deliver for those who have a Tegra K1 device?
It’s all about the GPU. In terms of CPU processing power, everything is there. But in terms of GPU, this kind of evolution is remarkable, especially when you want a device like OBox working on the big screen. You need something that can really showcase what a good game is.
In additional to Snail OBox, NVIDIA also has SHIELD Tablet that will connect to a 4K TV as well. What are your thoughts about that whole transition we’re seeing in mobile going to the big screen?
It’s interesting because it gives back something to the gamers. When you play a FPS, you like to have a joypad. I remember that playing a FPS with a mobile joypad was something that was awkward a few years ago. So I believe we need the same kind of evolution with the hardware that we have and the technology that is brought by a company like Snail. With OBox the evolution is arriving right now.
One of the things OBox will support is the new NVIDIA Tegra X1 chip. What are your thoughts on that new superchip?
It’s kind of amazing as well. When you read the news, X1 is one Terraflop and that’s a huge number for the mobile games industry. I remember working at Gameloft many years ago on my first game that was black on white game on a Nokia device in 64KB and now you’re talking about 4K. When you look at the acceleration with the graphics and number of pixels we’ve moved in the past ten years from black and white games to 4K games, it’s unbelievable.