Peter Gazso, Project Manager at Invictus Games, breaks down the upgrades and explains how NVIDIA technology has improved the Android TV experience.
Most of my colleagues are veteran gamers and developers so most of us have sweet memories of playing games on C64, Amiga, NES, etc... When you have to design a game mechanics you can get inspired from the old classics. Basically the enthusiasm of ancient games led to the development of Dustoff Heli Rescue. The majority of the gamer community is not familiar with the old-school games but now they have the chance to see what kind of games we played.
It was way too popular to leave out of account. On the other hand we’re used to creating realistic graphics and the team wanted to do something different.
Thanks to the powerful hardware we're allowed to turn on the PC version's lighting and dynamic shadow effects.
Many people mentioned Choplifter after the release. It clearly shows that not only we're affected by nostalgic feelings. Choplifter is a real classic but we wanted to bring up to date the whole thing so we added a popular control method. According to the gamer community it works and proves that the original game mechanics is time-proven.
The basics are pretty simple and we offer a very easy control for the players. However the mission tasks and weather conditions make the pilot's job tricky. Maneuvering the chopper in caves or performing landings in a storm can be quite challenging. Nevertheless it's fun and rewarding when you finally complete a level. The shooting part is less stressful, I always found it very entertaining.
Bigger choppers have more hit points of course but they can also carry more men and better for transporting cargo.
This game was released on Android and iOS not long ago so our cooperation was minimal. We agreed on the extra graphical effects and they supported us with some useful devices.
Developing to the SHIELD was quite self-explanatory. It's an Android based device and we have plenty of experience of working on mobile platform. The contact persons were ready to help but honestly we weren’t faced by technical issues at all. It's simple.
We're happy that a console like the Shield can be successful. This piece of hardware is a bit different than the other devices because many non-Android games are available that makes it more appealing to the gamer community.
That's a good question. Everybody is talking about how devices like SHIELD and ATV will revolutionize the industry. Of course there are other ways to enjoy gaming on a TV so SHIELD must prove that their system is not just copying the others solutions but offers something that draw the players attention.
The mobile games become less and less complex. It's not a bad thing because casual games have an incredible huge base but some of the developers have a desire for creating games that are closer to the PC or console users taste.
Well, it was interesting. Using a controller with analog sticks is a must if you want to play FPS games for example. But Dustoff Heli Rescue's control is so simple that we don't need to use most of the buttons. In my opinion a physical controller is much better than tapping and swiping on a screen so I was glad to have this feature.
As more and more people compare the mobile games to console or PC games it becomes clear that developers need very strong hardware to fascinate the players. I think it has little effect on the actual gameplay but we want to sell a product and the first impression is very important. What you first see is a few screenshots and a video and if you can't promote the game that way you're in trouble.