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Boulder Dash 30th Anniversary Rolling To Android

By John Gaudiosi (gamerlive.tv) - Mon, Apr 28, 2014

In celebration of the 30th Anniversary of the original Boulder Dash game, the co-creators have reteamed to release a free-to-play sequel called Boulder Dash – 30th Anniversary. The game reunites the two original creators of the classic hit, TapStar co-founder Chris Gray and programmer Peter Liepa, for the first time since the iconic Rockford character was first introduced in 1984. TapStar is co-developing this sequel with the owner of the Boulder Dash brand, publisher First Star Software, to create this, and potentially future titles. The game promises to launch soon for Android smartphones and tablets.

“Boulder Dash is a classic game that's due for a proper update,” said Chris Gray, who co-founded TapStar in 2012 along with game industry veteran Steve Wall to develop casual and mid-core games based on new and licensed IP.

While remaining true to the classic gameplay, TapStar has added new elements such as diagonal movement to Boulder Dash, which opens up new and intriguing puzzles while creating a very different look for the caves. The 30th Anniversary sequel will be the first ever freemium game in the Boulder Dash series. The game features male hero Rockford and female heroine Crystal.

The game, which is being developed on Unity, will span over 50 all-new levels (many designed by Liepa and Gray) featuring more advanced physics. TapStar is crafting never-before-seen worlds and new creatures with 3D elements and animations, along with new multicolored gem combos, power-ups, collectibles and Dash Mode. There will also be Cave packs featuring new worlds, additional creatures and features available as In-App-Purchases. The Cave editor will be included for the first time since 1986

Boulder Dash was originally published by First Star Software in 1984 for Acorn Electron, Atari 8-bit computers, Atari 5200, Amstrad, Apple II, BBC Micro, ColecoVision, Commodore 64, Fujitsu, IBM PC jr, NEC, MSX and ZX Spectrum. This made Boulder Dash one of the first games to be released across multiple platforms worldwide. Millions of units have been sold and four games in the series have been released into coin-operated arcades. Versions of Boulder Dash have appeared on Android, Apple iOS; Amiga, Atari ST, Atari 2600, BlackBerry, BREW and J2ME Cellphones, HipTop, GameBoy Advance, GameStick, Mac, NES, Nintendo DS, Nintendo 3DS, Nintendo’s WiiWare, OUYA, Windows and Xbox LIVE Arcade.

“I’ve been a fan of Boulder Dash since the first minute I played the unfinished game submitted by Chris and Peter in 1983, and continue to be amazed by its success over three decades,” said Richard M. Spitalny, co-founder and president of First Star Software. “Seeing the original team reunite, and experiencing their incredible talent, vision and creativity all over again, has been truly rewarding.”

TapStar also has two additional games that are in development. Spell Slots, an addictive word game that combines crossword puzzles and slot machines; and Run for Your Life, an action-packed 3D running game with innovative twists, where players run, gun, blast and slice their way through an underground Zombie world. Both games will be available in the first half of 2014 for universal iOS and Android smartphones and tablets.

Based in San Francisco with offices in Montreal, Canada and Gdynia, Poland, TapStar Interactive creates and publishes unique and innovative gaming experiences that appeal to a wide range of players. Its portfolio includes original and licensed IP, from location-based to casual puzzle games. TapStar works with talented game development teams from around the world, both for its own titles and for its third party publishing program.

“We have spent the last year under the radar, developing new IPs and game mechanics, as well as building relationships that will allow us to bring visually and technologically dynamic properties to the mobile platform,“ added Gray. “We formed TapStar to satisfy our creative needs as game developers, but also to push the boundaries of what is possible on mobile.”

 
 







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