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3 Things You Can Learn About Open Gaming at E3 in Just 5,000 Square Feet

By Brian Caulfield - Tue, Jun 11, 2013

Games you can’t resell or share with your friends. Devices that don’t work with the games you’ve already purchased. Closed ecosystems that don’t work with the content services you enjoy on your tablet, smartphone, or TV without tacking on additional fees. There’s a lot of grumbling about where gaming is going.

But here’s the good news: A new generation of mobile devices and cloud services are putting more powerful experiences into a ridiculous variety of portable devices.

We’re going to be at E3 this week in Los Angeles. And we plan to do more than just talk about where open gaming is headed. We plan to show you. Here’s three things you can learn about the future of mobile gaming by spending a little time with us in the 5,000 square-foot black and green temple of triangles we’ve erecting on the show floor.

1. It’s Portable – We built SHIELD, our open, portable gaming device around Android because it’s one of the most powerful open-computing ecosystems on the planet. That means we can show our devices working with dozens of different games even before the first unit has shipped. And that you’ll be able to download the apps you already enjoy on your other Android devices – whether they involve streaming TV shows or blasting zombies — onto SHIELD the moment you open the box.

2. It’s Going to Be Pervasive – You rely on cloud-based services to manage email and stream movies and television shows. Next up: our GRID servers will pour next-generation games into tablets, smartphones, notebooks, and gaming portables.

3. Plenty More Is Coming – We can’t wait to see what entrepreneurs plug our GeForce GPUs and Tegra mobile processors into next. Take Razer, which is building mobile – and open – gaming products using our mobile GPUs. Or Ouya, which has mixed funding from fans, via Kickstarter, with our Tegra mobile processor to build a new kind of open gaming console.

 
 







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